When you Need to Ride: To Camelot! yes, this post is a long time coming. Something I’ve wanted to share for a while. I’ve finally sat down and done it!


Today’s outfit is inspired by of course Monty Python and the Holy Grail. For some reason I’ve always pictured The captain class as Arthur every time I gain the companion skill I instantly name them Patsy. It’s OOC for sure but still has that same medieval look to it. Call it a king of Arthedain or Cardolan, since very little but ruins are left of those kingdoms.


I thought of something like this with the crown mail that was so classically medieval! And very much like the headpiece that Arthur wears in the movie. But really though it looks classic and the headpiece and armor is easily dyed. and i think this has one of the most realistic chain-mail into


Head: Ceremonial Polished Helmet of the Dunland Sheildman : Gold : Dunland Quests

Chest: Forged-Iron Dunlending Hauberk : Default/White/Washed : Dunland Quests

Hands: Battered Dunlending Gauntlets : Default/White/Washed : Dunland Quests

Boots: Dreng-Gesc : Default/White/Washed : Dunland Quests


A Great feat in Cartography!

I wanted to share this project completed by , who’s blog you should check out for anything LOTRO. Ever wondered what the maps of middle earth would look like in their corresponding places? wonder no longer.

Click image to enlarge – Click here to download the high resolution map (10,4MB) When we travel, we need maps. In LotRO there are many. I combined them all to one big map. They are ordered in the way you travel, when maps are against each other it means you can travel from one to the […]

via LotRO Maps — Raebidus’ Roving Thoughts

Rune Satchel Notes: Misty Mountain Saga Pt. 1

October 23, T.A. 3017

Runethiar, scholar and Runekeeper, in service of Lord Elrond of Rivendell. I have spent my time studying, here at Imladris, the ways of the eldar and their mastery of words and runes. After ears of study, Lord Elrond has seen it necessary for me to take part in an expedition into the Misty Mountains to the no ther in search of a missing scout. Something that normally a scholar such as myself would never get involved with normally. But Lord Elrond believes that there is a greater power that is rising in the north, something that may, he thinks, even come to threaten The Valley.

I was sent to one of the dwarven camps in the foothills of the Misty Mountains where lord Gloin was waiting with some information regarding the activities of enemies in the mountains. The goblins of the misty mountain, though well-established, have not been the rulers of these passes for the longest time.

These mountains have, of old held dwarves. Durin V had once called this place home, for a time. There was a great dwarven stronghold that kept many treasures that the dwarves had procured and refined from the mountain. The city was lost to a dragon Thorog who envied the riches that lay there as dragons do. Durin V assembled a small legion of dwarves to take their halls back. They fought with the dragon and after heavy losses Thorog and Durin V both fell. Though the halls were won, there was no rejoicing and the dwarves left them abandoned.

There have been more dwarves interested in returning there but there was no one willing to enter those halls for some say that they are cursed. The Axe which Durin V bore, Mírdanant, which was said to posses a blessing of protection for the user. However with the death of Durin V, there was a great amount of distrust between the dwarves and elves after.

Besides these ruins that have remnants spotting the passes of the mountains there are giants that are said to roam the southwest reaches. For a time they had been willing to parlay with the elves when there was need. Agreements on passage through the mountain and other policies that were made with an interest in gold and jewels from the dwarves of Helegrod as well. But our scouts report that there is no longer such a reasonable relationship between the Giants and the free folk.

However our missing scout was near Vindurhal and our party left and travelled the passes of the mountain with relative ease and peace. Vindurhal was what seemed to be an old dwarf tower that had been reclaimed by the snow except for a wall which provided a great cove to hide from the elements. The camp provided a final briefing to the party of healers and a hunter that had led us this far.

Eolthier, who was familiar with the passes of the mountain where he spent time as a scout. He did not say much to us but was rather preoccupied with the deterring of goblins from interrupting our trek. His skill as a tracker and a hunter is unparalleled in the Valley though he is from the Greenwood.

It was late morning when we met the scout at Vindurhal. He informed us that Glorwen, the missing scout, had been investigating the warg activity to the north and was captured. She was then traded to the goblins who live in the stronghold of Goblin Town. There they would torcer her for information, possibly regarding the Valley, possibly because they thought torture was fun. Either way haste was needed.

We were directed to the small camp set up outside of the entrance to their holes. Lord Gloin met us there and wished us luck. For this venture would help in the well-being of his interests in the Mountains as well.

Their ‘town’ was dark, damp, and reeked of refuse. It was not long after we left sight of the entrance that we ran into our first patrol. We dispatched them quickly and without too much noise. After which we quickened our pace through the twisting tunnels towards the prison cells.

There were noticeably large goblins guarding the west side of the caverns with the only exception being the jail itself on the east.

Larger and better trained they posed more of a threat and therefore were chosen for their roles over their counterparts. Even so they did not stand up against and expert hunter and myself.


We happily found Glorwen in tact and well. She said that although unpleasant, the goblins had not harmed her. She did not know why but the goblins often spoke to each other in their dark language but a common word was ‘Orc’. Glorwen would not heed our call for her to leave but insisted that we speak with another prisoner who had not been seen for some time and in fact some thought him dead.


Aeglas was found to be in good health although if only slightly weary from being imprisoned for so long. However he had not been idl either during his time of captivity. He spoke of a rising ire between the orcs and goblins. and had hatched a plan that could turn the tide against the insurgence of orcs from Angmar.


The orcs were present due to Angmar’s attempt to win over the legions of goblins to their campaign against Eriador. Though the orcs had moved in some time ago, there was a great rift between the goblins and orcs about which one owned the tunnels. The goblins of course believing that their home was being rented out to the intruding orcs and the Orcs of course believing that their orders meant their new territory would be the tunnels of goblin town.

Aeglas saw a great advantage here. Divide and Conquer. though he would not speak of all his ideas, he sought to ignite the rising tensions and, with any luck, cause an outburst between the two groups. Thus the threat of cooperation would be removed and this would provide a great chance for an escape.

After fetching a sharp pike and affixing a severed orc head to it, Aeglas had me place it at the entrance to the orcs’ territory. Once that was done we prepared to make an escape. The group prepared to leave with our freed friends in tow and escape while the riot distracted the guards.


Once that was done it was only a matter of time until the in-fighting erupted. Until then it was the goal of our party to find the key. which as we found out from a imprisoned goblin was in the possession of the jail keys and was also out in thee open. After defeating the goblin and retrieving his keys it was only a matter of waiting at the jail.

After a time the clanging from the tunnels above gave us the opportunity that allowed us to sneak past the larger population of goblins and barely needing to stop save for a rest once.


During our escape Aeglas and I broke from the group and found several opportunities where we could re-enforce the rage of the goblins and other where we could distract and enrage the orcs. For the goblins we slew several of their prized wargs. leaving much of the fighting up to them, a problem that they greatly disliked. With a few of the lead goblins slain their ranks were weakened. Our design was the near-annihilation of the goblins by the orcs of Angmar. Seeing as the goblins were now losing ground we made our way out and reconnected with the group.


As everyone was accounted for, we returned to The Valley where we took the freed captives to to the houses of healing for some well-deserved rest.

Fighting evil

I wanted to share this awesome Cosmetic with you! LotroAdventurer has done an amazing job of converting the movie armor of Elond Halfelven into something that our characters can wear and fight with in game. This has to be one of the most accurate outfits I’ve seen yet! Check It Out!

The White Council is attacking Dol Guldur, and Elrond leads the charge…or what are we really seeing here…? 🙂 Another outfit for my new masquerade category. This time I’ve tried …

Source: Fighting evil

Emissary Log : The Northern Trade Pt. 2

November 18th, T.A. 2017

After regaining control of the passage from Kauppa-Kohta and to Pynti-Peldot I spent some days looking at the trade that took place between the reunited communities. Largely furs were trades but noticeably the People of Pynti-Peldot traded sabertooth teeth for badger furs from Kauppa-Kohta. These two seemed to be the main exports of both regions, given the fact that both had large groups of these animals that they hunted on a regular basis.

It was here too that I saw the desire for dwarven goods. Spices were traded but there were still some dwarven tailoring that was traded and coveted greatly. Alongside this there was also a fair amount of trinkets and some jewelry made in Thorin’s Hall that was traded, and for a fair amount of furs too. This is an encouraging sign and show their willingness to remain trade partners. The Chief of Pynti-Peldot did thank me for my efforts and said that trade caravans would be welcome as often as they come.


I ventured on to Zigilgund. Looking to finally reach my dwarven brothers in this far-away place. The weather was thankfully clear as I rode past a few minor settlements and hunting camps. across the plains I could see herds of aurochs grazing in the snow. They were sometimes hunted for special feasts and for their furs, but the locals use them mainly for their milk, which is a major part of the local diet.

The land rises here with low flat plains to the south and high hills to the north. The road is relatively quiet but there are some dangers, in the hills the wild-men have made their camps and thought they do not actively attack the road, they do pose a threat to both the traveller and the locals here to as they constantly set traps to catch the aurochs herds which then poses a threat to the trade and lives of the locals as well. Though efforts are being made to protect the herds from the traps and the overhunting by the wild-men, a constant effort is required. Perhaps there can be something done with more personnel that would allow for the removal of this threat.

Further down the road at the top of the hill there is an island that is home to a large sabertooth community. Here is where most of the locals hunt the cats that they end up trading. There is not much threat on the road from these dangers, and I would recommend that the habitat be left alone so the locals may continue their lives.

Further on and Zigilgund can be seen in the far distance. However it is surrounded by a type of mammoth graveyard that is held as sacred by the locals and should, of course remain untouched.

Zigilund Camp

Zigilgund stands like a steady and strong dark crown, jutting out from the hillside to the north of the road. There is protection from the elements and room for camps. The lower premises are home to an active stable, now more commonly used thanks to the opening of trade between the people’s. It’s middle landing provides room for repair facilities and and overlook of the lands far to the south. this vantage point, and the isolation from the north via the cliffs provide this fortress with a huge tactical advantage.


However there are some matters that need dealing with, and some that I have seen fit to deal with immediately to attempt to get this returning effort fully underway.

Firstly there was the issue of the few wildlife incursions that was causing a halt in production. These consisted of the snow-beasts to the east of Zigilgund. They were coming too close at night and we were having cases of them stealing resources, provisions and some tools as well. Their mischief crossed the line when a group of them attacked a scout who was attempting to collect firewood and nearly killed him. It later turned out that there was a den just a few yards away from the entrance to Zigilgund. The threat was dealt with to cease the interruptions and many of the tools were found.

Dwarven Channels

After this there was some trouble at the hot springs to the north. Winter worms had infested the area and it was no  longer safe for the dwarves of Zigilgund to travel there. A few came with me as we pushed the threat out and destroyed the largest of their number and their matron. This victory has increased the moral of the Dwarves here, and since then the winter worms have dissipated greatly and are expected to disappear entirely within a few seasons.

A third problem that came to our attention was from the locals, Though there are not many here at camp there are a few outliers who monitor this camp with the interest of tending the horses here and also keeping watch over the sacred grounds of the mammoths that lies before the walls. Their plea was that something was driving the dying mammoths out of the area.

With the interest of maintaining a strong relationship between us I investigated the source of the problem and found that there was some sort of dark enchantment that was causing the madness of the mammoths. As i searched the graveyard for signs of trouble I came across a Guredain, attempting to entrap a dying mammoth and promptly interrupted him. After this i came to learn that the one teaching the wolf-men to conjure in such a way was an Angmarim. I rushed to confront him and we battled late into the night. He called on powers that raised great winds and terrible creatures of snow. However his command of the elements did not stand up against dwarven steel, and I eventually casted his body to the snow. This should be an end of the Angmarim advances to Zigilund, though i cannot say yet as to what extent they have influenced the Guredain.



Finally The only remaining issue is the Dourhand presence in the Ice Creave mines. This has halted any kind of reconstructive attempts by the dwarves and poses a great threat to the future of Zigilgund. If the treasures and resources are stolen from the mines, There will be no major profit of the dwarven fortress here. They have been digging as I have come across evidence in the snow outside the mines and closer to the bridge.


They are not willing to parlay with any of us as I found out. I called a scout to the bridge and requested to speak with the superior of the camp there, a request which he was not interested in obliging to at all. All I can say is that negotiations were concluded shortly thereafter and I returned to Zigilgund.

The matter of the Ice Creave mines and The danger that they face will have to wait until my further writings, but I hope that with some help they can be resolved soon. I will write again once more progress can be made.

A Respectable Hobbit

Though Humpadink rarely leads a ‘respectable’ life by hobbit standards, what with his “wandering off” down the Great East Road, he can still enjoy the facade of one who comes from the great houses of hobbits in the shire. After all There is a bit of Took still in his blood.


This outfit is designed to keep someone warm and maintain the appearance of wealth and respectability all the same. And the Yule Festival turned out to be a great time to show off a bit!


Humpadink did spend a lot of time gathering coins for a few choice pieces of clothing that we’ll be featuring in future articles, but there was not much complaint of any kind of cold or chafing. So we’re calling this outfit a success.


Hat: Shabby Cap – Olive – Sinter Festival

Shoulders: Yule Scarf  – Olive – Yule Festival

Chest: From-Breost – Burgundy – Duland Quests

Snow-Shod Scholar


Rivendell is one of the last bastions of thought and study in middle earth. The Last homely house holds many of the great works of the elves and ancient scholars of men as well. There are a few master scholars who have knowlege of other languages and there they take students and teach others in their art form.


With the right tools scholars travel to ancient sites and wander the wilds where great kingdoms once stood. There they look for the remnants of works of art or carvings that have withstood the ages of decay.


The garb is nothing fancy but elven all the same. There are several pockets for transporting finds from their source back to their studies. Warmth is a necessity when in the field and this outfit provides the cover from the elements that a traveller would need. boots keep the feet dry and gloves warm the hands as they dig through the snow.

Traveller’s Hood – umber – Store, Market

Shoulders of the Mighty Verse – umber – Enedwaith Trader

Surcoat of the Yeild – umber – Farmer’s Fare

Engraved iron Gauntlets – umber – Dunland Quests

Dunbog Watcher’s Studded Boots – black – Dunland Quests