Fighting evil

I wanted to share this awesome Cosmetic with you! LotroAdventurer has done an amazing job of converting the movie armor of Elond Halfelven into something that our characters can wear and fight with in game. This has to be one of the most accurate outfits I’ve seen yet! Check It Out!

The White Council is attacking Dol Guldur, and Elrond leads the charge…or what are we really seeing here…? 🙂 Another outfit for my new masquerade category. This time I’ve tried …

Source: Fighting evil


Emissary Log : The Northern Trade Pt. 2

November 18th, T.A. 2017

After regaining control of the passage from Kauppa-Kohta and to Pynti-Peldot I spent some days looking at the trade that took place between the reunited communities. Largely furs were trades but noticeably the People of Pynti-Peldot traded sabertooth teeth for badger furs from Kauppa-Kohta. These two seemed to be the main exports of both regions, given the fact that both had large groups of these animals that they hunted on a regular basis.

It was here too that I saw the desire for dwarven goods. Spices were traded but there were still some dwarven tailoring that was traded and coveted greatly. Alongside this there was also a fair amount of trinkets and some jewelry made in Thorin’s Hall that was traded, and for a fair amount of furs too. This is an encouraging sign and show their willingness to remain trade partners. The Chief of Pynti-Peldot did thank me for my efforts and said that trade caravans would be welcome as often as they come.


I ventured on to Zigilgund. Looking to finally reach my dwarven brothers in this far-away place. The weather was thankfully clear as I rode past a few minor settlements and hunting camps. across the plains I could see herds of aurochs grazing in the snow. They were sometimes hunted for special feasts and for their furs, but the locals use them mainly for their milk, which is a major part of the local diet.

The land rises here with low flat plains to the south and high hills to the north. The road is relatively quiet but there are some dangers, in the hills the wild-men have made their camps and thought they do not actively attack the road, they do pose a threat to both the traveller and the locals here to as they constantly set traps to catch the aurochs herds which then poses a threat to the trade and lives of the locals as well. Though efforts are being made to protect the herds from the traps and the overhunting by the wild-men, a constant effort is required. Perhaps there can be something done with more personnel that would allow for the removal of this threat.

Further down the road at the top of the hill there is an island that is home to a large sabertooth community. Here is where most of the locals hunt the cats that they end up trading. There is not much threat on the road from these dangers, and I would recommend that the habitat be left alone so the locals may continue their lives.

Further on and Zigilgund can be seen in the far distance. However it is surrounded by a type of mammoth graveyard that is held as sacred by the locals and should, of course remain untouched.

Zigilund Camp

Zigilgund stands like a steady and strong dark crown, jutting out from the hillside to the north of the road. There is protection from the elements and room for camps. The lower premises are home to an active stable, now more commonly used thanks to the opening of trade between the people’s. It’s middle landing provides room for repair facilities and and overlook of the lands far to the south. this vantage point, and the isolation from the north via the cliffs provide this fortress with a huge tactical advantage.


However there are some matters that need dealing with, and some that I have seen fit to deal with immediately to attempt to get this returning effort fully underway.

Firstly there was the issue of the few wildlife incursions that was causing a halt in production. These consisted of the snow-beasts to the east of Zigilgund. They were coming too close at night and we were having cases of them stealing resources, provisions and some tools as well. Their mischief crossed the line when a group of them attacked a scout who was attempting to collect firewood and nearly killed him. It later turned out that there was a den just a few yards away from the entrance to Zigilgund. The threat was dealt with to cease the interruptions and many of the tools were found.

Dwarven Channels

After this there was some trouble at the hot springs to the north. Winter worms had infested the area and it was no  longer safe for the dwarves of Zigilgund to travel there. A few came with me as we pushed the threat out and destroyed the largest of their number and their matron. This victory has increased the moral of the Dwarves here, and since then the winter worms have dissipated greatly and are expected to disappear entirely within a few seasons.

A third problem that came to our attention was from the locals, Though there are not many here at camp there are a few outliers who monitor this camp with the interest of tending the horses here and also keeping watch over the sacred grounds of the mammoths that lies before the walls. Their plea was that something was driving the dying mammoths out of the area.

With the interest of maintaining a strong relationship between us I investigated the source of the problem and found that there was some sort of dark enchantment that was causing the madness of the mammoths. As i searched the graveyard for signs of trouble I came across a Guredain, attempting to entrap a dying mammoth and promptly interrupted him. After this i came to learn that the one teaching the wolf-men to conjure in such a way was an Angmarim. I rushed to confront him and we battled late into the night. He called on powers that raised great winds and terrible creatures of snow. However his command of the elements did not stand up against dwarven steel, and I eventually casted his body to the snow. This should be an end of the Angmarim advances to Zigilund, though i cannot say yet as to what extent they have influenced the Guredain.



Finally The only remaining issue is the Dourhand presence in the Ice Creave mines. This has halted any kind of reconstructive attempts by the dwarves and poses a great threat to the future of Zigilgund. If the treasures and resources are stolen from the mines, There will be no major profit of the dwarven fortress here. They have been digging as I have come across evidence in the snow outside the mines and closer to the bridge.


They are not willing to parlay with any of us as I found out. I called a scout to the bridge and requested to speak with the superior of the camp there, a request which he was not interested in obliging to at all. All I can say is that negotiations were concluded shortly thereafter and I returned to Zigilgund.

The matter of the Ice Creave mines and The danger that they face will have to wait until my further writings, but I hope that with some help they can be resolved soon. I will write again once more progress can be made.

A Respectable Hobbit

Though Humpadink rarely leads a ‘respectable’ life by hobbit standards, what with his “wandering off” down the Great East Road, he can still enjoy the facade of one who comes from the great houses of hobbits in the shire. After all There is a bit of Took still in his blood.


This outfit is designed to keep someone warm and maintain the appearance of wealth and respectability all the same. And the Yule Festival turned out to be a great time to show off a bit!


Humpadink did spend a lot of time gathering coins for a few choice pieces of clothing that we’ll be featuring in future articles, but there was not much complaint of any kind of cold or chafing. So we’re calling this outfit a success.


Hat: Shabby Cap – Olive – Sinter Festival

Shoulders: Yule Scarf  – Olive – Yule Festival

Chest: From-Breost – Burgundy – Duland Quests

Snow-Shod Scholar


Rivendell is one of the last bastions of thought and study in middle earth. The Last homely house holds many of the great works of the elves and ancient scholars of men as well. There are a few master scholars who have knowlege of other languages and there they take students and teach others in their art form.


With the right tools scholars travel to ancient sites and wander the wilds where great kingdoms once stood. There they look for the remnants of works of art or carvings that have withstood the ages of decay.


The garb is nothing fancy but elven all the same. There are several pockets for transporting finds from their source back to their studies. Warmth is a necessity when in the field and this outfit provides the cover from the elements that a traveller would need. boots keep the feet dry and gloves warm the hands as they dig through the snow.

Traveller’s Hood – umber – Store, Market

Shoulders of the Mighty Verse – umber – Enedwaith Trader

Surcoat of the Yeild – umber – Farmer’s Fare

Engraved iron Gauntlets – umber – Dunland Quests

Dunbog Watcher’s Studded Boots – black – Dunland Quests

The Hunter’s Trade: Goblin-Town Rescue

October 29th T. A. 3017

Well it seems that my vacation was cut short. I was summoned to return to Imladris to help in assisting a lost scout. There was great concern because she had not been seen for some time and with the constant danger of the mountains and the vastness of the realm I was requested to find a sign of her somewhere in the drifts.

I set out from The Valley with great speed, the clearing of the mountain trails made the ascent swift and easy. As I returned to Vindurhal I was told that Glorwen had gone out three days before to scout the different areas that i had at the beginning of the month. However she failed to return by her deadline and still has not been seen.

The danger from goblins and wargs, though lessened since the last time I had come here, were still present. paw prints in the snow as well as footprints leading to the west side of the mountains were everywhere. It was almost too much to even track Glorwen’s horse. I followed the trail to the northeastern edge of the high pass and searched among the stones where the wargs lived.

After finding her bow and cape frozen in the snow I returned to Vindurhall with not much hope. As we contemplated her fate a dwarf informed us that there was a chance that the wargs were keeping her rather than just killing her immediately. This meant that we would have to parlay with the Wargs to see the fate of Glorwen and how her freedom could be bought.

We ‘met’ with the warg leader, and had to slay several of his allies to draw him out. Eventually the only way we could communicate with him was to challenge his position as pack leader. He put on a good fight but I overcame him in the end and forced him to submit.

He confessed that the pack had delivered Glorwen to the goblins and she was taken into the tunnels under the mountains. we left that place solemnly, we were unsure of weather she was allowed o live for we had received no ransom or message from the goblin stronghold in the tunnels.

There has been on some occasions, where goblins have parleyed with the elves of Rivendell. Though these negotiations seldom last longer than the greeting and rarely end well. But even so there is communication. But this time there had not been. much was yet to be discovered.

It was our only option to enter into the tunnels that they call Goblin town. There would have to be some sort of slave or captive camp in there where prisoners were kept if they were allowed to live. This would be our first target.From there anything we could do to sabotage and confuse the goblins would be extra and assist in the retaking of the misty mountains from the goblins that make their home there.

It was  once the decision was made that Lord Elrond had his scholars and healers for assistance with the extraction of Glorwen. The Scholars were attending to learn more of what could be done about the threat of goblins and how we could diminish their numbers further. I was charged with leading the party through the tunnels safely to the prisoners then out again.


With some guidance from Master Gloin, who had had experience fighting his way through the tunnels some years back, we pressed on through one of the entrances. The entire cave system was dark except for the fired set there by the goblins. My attempt would be as  stealthily as possible. There was a great risk of being captured should we be overrun by legions of goblins who could be alerted and mobilized in a second.

As I progressed through the caves filth and carcasses lay everywhere. There were cries and screams from deeper in the tunnels but none of these sounded like they belonged to Glorwen. They were always shrill scratchy voices. They must have belonged to the goblins but why they were being tortured so was unclear to me. Though goblins are indeed evil creatures that are despicable in their behavior so any attempt at understanding their nature will drive one mad.


Our party entered a tunnel that pulled away to the east. We noticed that down this tunnel there were goblins that carried keys. We were on the right track. As we passed through the guards and sentries we came to an opening that led to the holding cells. Cut out of the mountainside and nearly covered in refuse and waste the bars were fused out of rough iron, and although there were jailers here they did not stand much chance against our party.

Upon entering the jail it took us merely a few minutes to find the right cells. Along with Glorwen we found a long missed scout Aeglas, who had been sent to goblin town and had not returned. They both were in good health as the healers looked them over. I set to unlocking their cells immediately but Aeglas refused, urging me that there was more we could do immediately that would cause great distention in the ranks of the goblins and orcs that lived here.

found Glorwen

I urged him to leave and receive help but he insisted. Therefore I decided to take Glorwn back and a Scholar volunteered to remain with Aeglas to finish the job that he was sent for. After leaving provisions to help the two that remained we made a quick exit and left the town for good.

Glorwen was much relieved when we made it above ground again and was rushed back to Rivendell to see her family who was greatly concerned. I remained at the camp waiting to meet the scholar and Aeglas as they emerged a day later with good news. The goblins and orcs were set against eachother and should dwindle their numbers on their own. After a rest at Vindurhal we left, returning to Rivendell 4 days after we set out.

The Hunter’s Trade: Forochel

October 24, T.A. 3017

I left Rivendel again in a search for hunting grounds that would provide a new challenge. I had heard of the frozen lands to the north from the dwarves in the misty mountains, and seeings as everything is under control at this point, I saw no problem with A Short holiday in some strange new lands that would expand my experience and give me some escape from the scouting done around The Valley.

Here’s hoping for the best hunt and a chance to gain some experience from these icy lands and their creatures. the furs here are expensive and considered rare in many lands to the south. This change will be something nice though not entirely different from the misty mountains.

The land up here is flat, like great plains of ice spread for miles and continue into the ocean in glaciers. Wind is a constant here. Although the weather here is much colder than normal, the wind does make the temperature even colder. Some places are worse than others, the wind seems to push through even the thickest garments and pierce into your very bones. Snowstorms whip up without warning and bring visibility to nearly nothing. Snowdrifts can be deeper than a lake and cracks and crevices in the ice are easily missed, claiming lives of locals and travelers alike.


The beasts here are varied, the saber-tooth cats that prowl are clever and silent. Their coats blend them into their surroundings. There are two major types here. One type has all white fur, they blend perfectly into the snow, this allows them to hunt during the day or night, regardless of visibility. Another makes it’s home in the rocky outcroppings where the snow does not cover or is spotty at best. Their fur is spotted with grey and brown, blending them in with their surroundings of dirt, rock and snow. They rely on hunting during the night, or creatures straying into their territory unawares. Both are extremely dangerous and a constant threat.

The other creatures such as moose, elk and Aurochs are peace full compared the the main predators of the lands. They often reside near the pine forests. They are specially adapted to digesting the pine needles and finding small plants under the snow. They are sought after by the locals, the Aurochs for their milk and the elk for their antlers, but all for their meat and skins. The locals use very part of the animal either for decoration, warmth, or food. Nothing can be afforded to be wasted here. The land is unforgiving, and the locals have their beliefs around being responsible for the land and treating it well as it treats them well.

Worst of all the creatures here are the Grims. They are not one single monster but an element. It is as if nature itself manifested only as an evil power. They cannot be native here, though they take the properties of the weather and the land where they have invaded, they are still altogether alien. They are, or were crafted by a dark power and sent into this land to torment the people here. Though their prey is mainly hunting parties and stray travelers their numbers remain uncounted and they cannot be thought of as merely a legend.


Though there are great dangers here in this region there is great beauty also. when the sky is clear and the snow shies the light of the setting sun there are few things as beautiful as that.


Emmisary Log: The Northern Trade pt. 1

November 3rd, T.A. 2017

After a busy month of repairing trade routs and planning caravans and resting, following my trade analysis of the great east road and the re-connection of the trade routes to the Misty Mountains, It has come time for improving our trade interests to the north. It would seem that there has been a decrease in the productivity of our trade caravans to the Ice region of Forochel. Many traders come back with the same amount of materials as they set out with originally and less and less resources are returning with them.

Lord Dwalin has sent me to establish our communication with the natives of that area and to reconnect our outpost there with the dwarves here at Thorin’s hall. Although I can admit that I am not nearly as excited to venture into those northern lands, I still understand the merit that this has. It is known of the furs and ivory that the natives of Forochel trade are above the quality of even some elven regions. The furs from the moose and elk there are extremely soft, and the saber-tooth and aurochs hides are of the warmest materials that money can buy.

The reestablishment and maintenance of a relationship is only going to help us gain access to these highly desired goods that we can then process and sell.

Seeing as the locals have been dealing with interference and difficulties from both the elements and from wild beasts ravaging their trade routes, their removal would aid in opening up the way for a renewed and prosperous trade between both people.

My first step of business was to assist in a trade with one of our own caravans to offer extremely fair prices to the Lossoth locals in Kauppa-Kohta, which is their southernmost camp and therefore the one that sees the most of the trade. This is of course the response of the traders from the dangers on the road, and prevents many, if not, most from venturing deeper into this region.

trade caravan

Thus this first camp is going to be our foundation for trade with the deeper camps in Forochel. We must see to it that there are guards and guides for the caravans and that there can be proper management of the road. These aspects are always the first to be neglected, though they are often the most important part of the trade routes. the roads are always going to be dangerous, and the need for protection will always be there. Here in Forochel this is true all the more.

Attacks on the road from wolves and wargs are a constant threat here. This stifles the trade between the settlements even between the peoples here. As a result there is less of a focus on trade and rather on craft. This causes a decrease in the openess for trade, and less of a focus on trade with the coming generations. It became evident that reconnecting the different settlements of the Lossoth in order to increase our trade-reach in this area.

I saw to it immediately that the greatest threats of the wags and local wargs were removed. This did prove to be a sort of challenge in that there was a great difficulty but nonetheless was eventually dealt with. This did earn some respect from the locals as there was a pre existing belief in that outsiders of Forochel could not deal with the difficulties that faces the Lossoth. It seems that they have not had much experience with dwarves in the past. I was happy to rectify their opinion and broaden their understanding for our race.

After that day of long hunting and fighting I remained at the settlement to rest and prepare to venture out towards Pynti-peldot, a large hunting outpost in the center of the region. With the provisions needed and some guidance from the locals I left or the second settlement hoping that the work their would be equally as effective as it had been so far, as well as hoping that the road would not prove too difficult.

The weather did was fair and there were patches of sun that morning. Though clouds continued through the rest of the day. The road rose up for a while on a soft gradient which was not a difficult trek even with snow and ice. The morning passed without too much difficulty. The second half of the day proved to be more of an adventure.

Through a long rift in the ice I traveled for a greater part of the day. Two glaciers had cracked and separated. and thought I don’t know how long the ice had remained like this, It was evident that the separation had swallowed the road that the ancient Lossoth used to use.

The ice valley was impressive, walls of cold, blue ice rose on both sides, some leaning and connecting overhead creating a cavern with a high ceiling that enclosed the traveler from some elements. The ice cavern became a rock cave as the hot steam vents burst through the ground and thawed the ice that covered them. this was welcome warmth from the several hours of exposure to the freezing cold.

There were more dangers on the road. Wolfmen were waiting on the exit to the cave and would attack on site if allowed to. By the request of the locals I removed them from the entrance and also removed their tokens of offense, clearing the road to the second encampment. There I worked to find some kind of understanding where the locals would permit trade with the dwarves that came out of the south and Zigilund as well.

In order to accomplish this I did what I could to assist in supplying and contributing in tribal rituals to display the dwarves’ flexibility of beliefs. This display of tolerance seem to have an effect on the locals and I have earned  the trust of the leader of the second camp. They were most gracious hosts and look forward to trading with the caravans that come from the south as  well as their own brethren.


From here my road looks west to reconnect with our outpost at Zigilund where we can see how our researchers and hunters are faring in this rough land.  My aim is to assist in any way I can to prepare them for the reopened trade routs and ensure that th can provide a reliable stop for caravans looking to resupply or rest from travels.