Garb of the Valley


The Valley is a place of rest and respite for the wearied traveller. Home to several bards and elven performers who have been well-known among the men of Bree compared to the other establishments of men. Great songs and arts reside here.

But apart from the rest and recreation provided and held in the Last Homely House east of the Sea, There is a great library. Contained within these walls is a wealth of knowledge that both keeps the elven cultures alive but has been sued to counsel kings and heroes alike in their endeavors.

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Thus there are always a great amount of scholars on retainer here in this house. The most esteemed of these scholars are rewarded by Lord Elrond and given special status and responsibilities to the well-being of The Valley and the discovery and recovery of treasures in the area and the world.

This current outfit represents what it means to dress in style in Rivendell. The outfit was created to somewhat match the Rivendell reputation steed. The long flowing look gives a portrayal of elvish elegance as well as providing a great deal of honor to the wearer and stands a testament to their work done.

rivendellsteedThis was the first outfit that i designed after a steed. Usually with my rougher “ranger” outfits the horse doesn’t really matter all that much. This outfit however was designed to match the steed of Rivendell (rep steed). I feel that the golden color matches with the bridle and the overall look of the horse. Most of the items on my character are easily barter-able with the skirmish masters (assuming you have the marks).

Head: Fine Elven Circlet : Skirmish Cosmetic Vender

Shoulders: Shoulders of the Lady’s Secrecy : Skrimish Cosmetic Vender : Dye : Yellow

Chest: Robe of the Hopeful Melody : Skrimish Vendor : Dye: Yellow

Back: Cloak of Many Worlds: World Consolidation Gift : Dye: Yellow

Gloves: Gauntlets of the Quiet Step: Skrimish Cosmetic Vendor : Dye: Yellow

Legs: Trousers of the Hopeful Melody: Skrimish Vendor : Color : Yellow

Feet: Boots of the Quiet Step: Skrimish Cosmetic Vendor: Color : Yellow


Region Spotlight: The Lone Lands


Once the Anchient Kingdom of Arnor had fallen, it was divided into three states of the Dunedain of the North. Because of a disagreement of the three brothers of King Eärendur. Each brother recived one peice. These soon became independant states, which were Cardolan, Arthedain, and Rhudaur. The contention between the three kingdoms was largely over the line of Isildur which, in the kingdoms of Cardolan and Rhudaur, diminished quickly.

However the Line held in Arthedain, which held dominion over Weathertop (Amon Sul) and this area now known as the Lone Lands. About T.A. 1272 Orcs began to trouble the region and The Which King had established a new kingdom to the North, Angmar. During this time Argeleb I, king of Arthedain, claimed lordship over the three kingdoms as he was the remaining of the bloodline of Isildur. Rhudaur resisted this new reign and allied with Angmar. They fought for control of Weathertop and the Weather Hills became the site of many battles and warfare between the three kingdoms. After the death of Argeleb I, Cardolan was ravaged and Rhudaur was occupied by Angmar.


As the war raged on the Kingdom of Arthedain was pushed back until the battle of Fornhost in TA 1975. These lands had been barren ever since. But remnants of castles and defenses remain ruined here. They are often found to be home to new masters now. Though much less organized the ruins and fortresses house wild animals as well as brigands and outcasts.


The traveler would be wise to stay to the side of the road yet not stray so far. There is danger in both. The ruins are rarely unoccupied so camping in a group of rocks is more safe than gathering by the old stones. Fires should be kept low and out of sight. The wild animals range from cats and wolves to much worse.

A well prepared traveller would have brought provisions with them as there is little to pind in the way of food here, save for the local bobcats. Berries and nuts are scarce in the dry land so make sure to packwellandplan ahead.

Furthermore, plan the trail through these lands, make for the fastest trip. Travel by day as the road grows even darker at night. A safe stop lies at the beginning of the road at The Forsaken Inn and the last safe house remains Ost Guruth. After this make no hesitation until you reach the Trollshaws.

Happy Summer Festival

Here’s wishing you all a very exciting and fishing-packed summer festival! Don’t forget wear your best sword and sheild to the party tree!

Safe Travels!

Erebor Exile

lookAfter the fall of Erebor and the Desolation of Smaug the residents of the Lonely Mountain fled and wandered for many years. they eventually came to the Blue mountains and under the leadership of Thorin, they build a great city there and thrived. This piece is an option for what they would have worn. Traveling the wilderness and between city to city would have been rough and troublesome. Armour would have been too heavy to carry and march in over the long exodus that ensured after the Desolation.


Mud and dirt on the road would have effected the cloths and dyed them after a long amount of usage. The clothes would be lighter than Armour but still warm against the elements and cold nights. A hood provides a block from the sun and rain.


This is a very basic outfit but i still think that here is a wonderful simplicity to it. The greater pieces of this outfit can easily be found in the AH if you look ,or you maybe able to have someone craft them fro you (requires Guild Rep) It’s a simple starter outfit and would look good on a man character as well.


I think though, that it looks the best on a dwarf, this being one of the only good chest pieces besides heavy Armour and some robes. However the chest piece does not play well with other boots on a dwarf model and thus I remained with the boots. The gloves are from the original outfit for the same reason, they fit the best on a dwarf.


“…it’s a little tight across the chest.” – Gimly

Chest: Strong Eastemnet Combat Armour, dyed Umber (Craftable – Tailor’s Guild)

Head: Traveller’s Hood, dyed Umber (Craftable – Tailor’s Guild)

Gloves: Strong Estemnet Combat Gauntlets, Dyed Umber (Craftable – Tailor’s Guild)

Back: Ardent Cloak Of the Wold, Dyed Umber, (Dunland drop)

Boots: Vital Estemnet Combat Boots, Dyed Umber (Craftable – Tailor’s Guild)

East Rohan


ScreenShot00229When the Eastfold went live I really got excited, there was more of the iconic Rohan that we picture in the books and watch in the movies. But I was not disappointed when after a few quests and some mounted combat you are directed the Aldberg, the hometown of Eomér. One of my favorite characters in the books, yes even before Gimly or Legolas, I was excited to be able to see where he came from and the culture there. Though it doesn’t differ greatly from that of the rest of Rohan I still love this town to this day!



ScreenShot00233My excitement continued when I was able to explore the other areas of the Eastfold before hitting Edoras. I love the town of Fenmarch and it’s location in the swamp. where normally you would expect the typical sludge and moss, you get swans and a misty almost dreamy location on theEntwash. It’s as if the river’s origin gave it magical properties that illuminate the swamps here.ScreenShot00234


ScreenShot00002 (2)With a little more venturing I entered Beaconwatch. Most of the area is dense forest, causing me to get lost often but proving a very interesting ride for my horse, and a test of his agility as well. But the reason I took the path through the forest and completed the quests was really all for the view. Probably one of the best in all of LOTRO.

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Edoras did not disappoint, well I’ll be honest it did a little. I really did not like the horse fountain. It seemed to be playing up the Horse culture a little too much. that added with the fact that I didn’t; see the point of is rather than a meeting place in the center of town. The Meeting place was obviously the market, about a 100 feet away from the front of the fountain.ScreenShot00002

But all the same the Hall Of Meduseld, defiantly was as spectacular as I imagined! After an intense cardio workout up the stairs, the hall lays before you. It stands a reminder of the Might of Rohan and the Majesty of the land and people who live there. Though inside was more impressive. The dark, smokey interior of the hall was what interested me the most. playing true to the culture of the day the hall stands an accurate description and example of what it would be like to live in Rohan.ScreenShot00007 (2)

This expansion was just what I wanted when it came to exploring Rohan, I felt it has the right amount of culture mixed with action and the problems that they would have been facing. Though I would have preferred if they toned down the horse worship. I understand the king of Rohan was king of horses but the Throne was a bit much. I did however love the scroll work everywhere and the colors used for the kingdom.

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West Rohan

Although I was really excited for the release of Rohan nearly two years ago, but it felt that although I ventured further into the new land and discovered the new game mechanics like mounted combat i fell less and less in love with the new region. It began to take so long to travel the long roads and especially at the beginning, the rubber banding horses made walking to Mordor actually not sound that crazy.


But the upside of the update was the enhanced graphics and grass, everything looked more real and that’s some thing I defiantly loved.



This added with the Celtic feel of the entire region made it enjoyable on a cultural standpoint, there was just so much grass but it almost felt crowded with the amount of war-bands and enemies. It’s a difficult trade off because at the same time when you’re questing you don’t want to have to go searching too far for the objective. The only rule remains, you have to be level cap to ride across Rohan without fighting anything.

explodeHowever the addition of drauger is my favorite and yet the most overlooked. Instead of the whights of the barrow Downs and the surrounding dead in Eriador the drauger are like no other enemy in the game because when they die they explode in green guts. The reason this is special is that unlike the rest of the game, there is barely any blood whatsoever.


Sadly the entry to Rohan is met by a very dead and decaying land but not creepy just very dry and brown. The planes are wide and the quests aren’t as many as you’d like. In reality it works out to just a so-so kind of environment, once out of the wold you get to see interesting things like views of grass and some nicely designed settlements and towns.TheWold

Lathbear1There were some interesting little nooks and coves where mysterious dangers lied. Such as the Lathbear dens, home to demon monsters that stalk the Westfold. Their lair has a very creepy feeling around it and the fog that is constant there only increases the uneasiness of the cave and valley.

AmonHenSeatThe only two major landmarks that are contained in the Westfold was the Argonath which was extremely exciting to see and the ruins of Amon Hen. The seat atop the hill is something to marvel at and the ages that it has seen pass before it.


Which is why during one of those level cap downtimes Riders of the Riddermark Kin Leader Peodric constructed a fan-made commercial for the release of helms deep and the Eastfold. If you haven’t seen it you can watch it here the charging scenes at the end were some of the most difficult things to shoot but it was inspiring to see everyone come out or pass by and join the charge!

Ranger: Finalized


This has been an outfit several years in the making. I’ve been looking for a good ranger outfit and one that reflects the background and the experience that my character had recived from the different people groups and cultures that he’s interacted with.


that’s why there’s a rohan horse belt buckle and the shoulders from the Rangers outfit. Green and brown seemed to be the best color scheme to go with since it was rugged for a lightweight feel.

This has been the same outfit for a while and unless they come up with a really revolutionary piece of armor int he future I think it will stay this way for a while.



Head: Traveller’s Hood

Shoulders: Worn Ranger’s Wrap

Chest: Padded Curiass of Eastfold

Gloves: Ceremonial Secret of the West

Legs: Steel Leggings of the broadachres

Boots: Lesser vioce of the west shoes